Moves Introduced In The 2nd Generation

The moves a Pokemon knows in Pokemon GO can be vital for Gym Battle success. Much like other Pokemon Games, you only a change a Pokemon's Moves in Pokemon GO by using various TMs that can be earned from defeating Raid Battles. Each and every Pokemon have two moves that they use during battle, which are called Fast Attacks and Special Attacks.

Fast Moves can practically be used at will, while Special Attacks take time to charge in an Energy Meter. Said Energy Meters will only increase based upon how many Fast Attacks you land. Once the bar or bars are filled, a player can hold down to unleash their Pokemon's Special Attack. All moves in Pokemon GO are damaging attacks - even though some do no damage at all - and none of them have any secondary effects like in other Pokemon Games. Same Type Attack Bonus still exists in Pokemon GO, but it comes at a increase of only 25% instead of the usual 50%.


Fast Attacks Introduced In The 2nd Generation:
Air Slash - Flying - 14 Damage - 10 Energy Increase - 1.2 Seconds
Astonish - Ghost - 8 Damage - 14 Energy Increase - 1.1 Seconds
Bullet Seed - Grass - 14 Damage - 12 Energy Increase - 1.1 Seconds
Charge Bream - Electric - 8 Damage - 15 Energy Increase - 1.1 Seconds
Counter - Fighting - 12 Damage - 8 Energy Increase - 0.9 Seconds
Dragon Tail - Dragon - 15 Damage - 9 Energy Increase - 1.1 Seconds
Extrasensory - Psychic - 12 Damage - 12 Energy Increase - 1.1 Seconds
Fire Spin - Fire - 14 Damage - 10 Energy Increase - 1.1 Seconds
Hex - Ghost - 10 Damage - 15 Energy Increase - 1.2 Seconds
Hidden Power - Normal - 15 Damage - 15 Energy Increase - 1.5 Seconds
Infestation - Bug - 10 Damage - 14 Energy Increase - 1.1 Seconds
Iron Tail - Steel - 15 Damage - 7 Energy Increase - 1.1 Seconds
Powder Snow - Ice - 6 Damage - 15 Energy Increase - 1 Second
Present - Normal - 5 Damage - ? Energy Increase - 0 Seconds
Snarl - Dark - 12 Damage - 12 Energy Increase - 1.1 Seconds
Struggle Bug - Bug - 15 Damage - 15 Energy Increase - 1.5 Seconds
Volt Switch - Electric - 20 Damage - 25 Energy Increase - 2.3 Seconds

Special Attacks Introduced In The 2nd Generation:
Aurora Beam - Ice - 80 Damage - 3.55 Seconds - 2 Energy Bars
Avalanche - Ice - 90 Damage - 2.7 Seconds - 1 Energy Bar
Brave Bird - Flying - 90 Damage - 2 Seconds - 3 Energy Bars
Close Combat - Fighting - 100 Damage - 2.3 Seconds - 2 Energy Bars
Crunch - Dark - 70 Damage - 3.2 Seconds - 2 Energy Bars
Dynamic Punch - Fighting - 90 Damage - 2.7 Seconds - 1 Energy Bar
Energy Ball - Grass - 90 Damage - 3.9 Seconds - 1 Energy Bar
Focus Blast - Fighting - 140 Damage - 3.5 Seconds - 2 Energy Bars
Foul Play - Dark - 70 Damage - 2 Seconds - 1 Energy Bar
Futuresight - Psychic - 120 Damage - 2.7 Seconds - 1 Energy Bar
Giga Drain - Grass - 50 Damage - 3.9 Seconds - 2 Energy Bars
Grass Knot - Grass - 90 Damage - 2.6 Seconds - 1 Energy Bar
Gyro Ball - Steel - 80 Damage - 3.3 Seconds - 3 Energy Bars
Heart Stamp - Psychic - 40 Damage - 1.9 Seconds - 1 Energy Bar
Heavy Slam - Steel - 70 Damage - 2.1 Seconds - 3 Energy Bars
Mega Drain - Grass - 25 Dmagae - 2.6 Seconds - 1 Energy Bar
Mirror Coat - Psychic - 60 Damage - 2.6 Seconds - 1 Energy Bar
Night Shade - Ghost - 60 Damage - 2.6 Seconds - 3 Energy Bars
Outrage - Dragon - 110 Damage - 3.9 Seconds - 1 Energy Bar
Overheat - Fire - 160 Damage - 4 Seconds - 2 Energy Bars
Parabolic Charge - Electric - 25 Damage - 2.8 Seconds - 1 Energy Bar
Present - Normal - ? Damage - 1.3 Seconds - 5 Energy Bars
Psystrike - Psychic - 100 Damage - 4.4 Seconds - 3 Energy Bars
Rest - Normal - 50 Damage - 1.9 Seconds - 3 Energy Bars
Rock Blast - Rock - 50 Damage - 2.1 Seconds - 2 Energy Bars
Sand Tomb - Ground - 80 Damage - 4 Seconds - 2 Energy Bars
Shadow Punch - Ghost - 40 Damage - 1.7 Seconds - 3 Energy Bars
Shadow Sneak - Ghost - 50 Damage - 2.9 Seconds - 2 Energy Bars
Silver Wind - Bug - 70 Damage - 3.7 Seconds - 2 Energy Bars
Sky Attack - Flying - 70 Damage - 2 Seconds - 3 Energy Bars
Wild Charge - Electric - 90 Damage - 2.6 Seconds - 3 Energy Bars
Wrap Green - Normal - 25 Damage - 2.9 Seconds - 3 Energy Bars
Wrap Pink- Normal - 25 Damage - 2.9 Seconds - 3 Energy Bars
Zap Cannon - Electric - 140 Damage - 3.7 Seconds - 2 Energy Bars

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